Aftermath Tactics is a turn-based ongoing strategic pretending game set in the dystopian Fallout universe. Created by Micro Forté and distributed by 14 Degrees East, Fallout Tactics was delivered on 14 March 2001 for Microsoft Windows. It sold over 300,000 units worldwide by 2008.

The game follows a crew of the Brotherhood of Steel as it gets occupied with a frantic war. Albeit the game happens in the Fallout universe, it doesn’t follow or proceed with the tale of one or the other Fallout or Fallout 2.

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Aftermath Tactics dispatched with a reward CD when it was pre-requested. The reward CD included Fallout: Warfare, a table-top miniatures game dependent on the Fallout universe, just as a little something extra mission for the fundamental game.

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Fallout Tactics Download System Requirements

Minimum System Requirements

  • CPU: P2-266 MHz or faster
  • RAM: 64 MB RAM minimum
  • GPU: Direct-X 7-compatible video, 4 MB Graphics card
  • DX: Direct-X 7
  • OS: Windows 9X
  • Store: 700 MB of HD space
  • Sound: Direct-X 7-compatible sound card

Recommended System Requirements

  • CPU: 300 MHz Processor
  • RAM: 128 MB preferred
  • GPU: Direct-X 7-compatible video, 4 MB Graphics card
  • DX: Direct-X 7
  • OS: Windows 9X
  • Store: 700 MB of HD space
  • Sound: Direct-X 7-compatible sound card

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Fallout Tactics Download Outline

After getting a mission preparation from the general responsible for the fortification, the player’s crew would then be able to move to the territory where the mission will happen. Albeit this is normally a town, it can likewise be a processing plant, military camp, or a Vault. There, the player is given a guide of the zone set apart with goals and notes.

Battle in Fallout Tactics is more muddled than in the past two Fallout games. In contrast to those, which highlighted an individual turn-based framework, Fallout Tactics highlights three methods of battle: Continuous Turn-Based (CTB), Individual Turn-Based (ITB), and Squad Turn-Based (STB).

In CTB, everybody can act simultaneously, and activity focuses are recovered at a rate dependent on Agility. ITB is the framework utilized in the first games. STB is a variety of that; each turn is given to a crew.

Different changes incorporate the capacity to change position, modifiers for tallness, and setting guard modes, which let characters shoot consequently in CTB after experiencing an adversary.

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